Curriculum Vitae
Jamie Zigelbaum
jamie@zigelbaum.com
 education
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9/06–future
Massachusetts Institute of Technology, The Media Lab Cambridge, Mass.
M.S. in Media Arts and Sciences with the Tangible Media Group
begins September 2006
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2004–2006
1996–1998
Tufts University Medford, Mass.
B.A. in Human-Computer Interaction a Plan of Study Major
anticipated
May 2006
Selected Coursework
Computer Science  
Psychology
 
Other
Reality Based Interaction
Tangible Interfaces - MIT
Tangible Interface Design
Human-Computer Interaction
Data Structures
 
Mental Representation
Brain and Behavior
Cognitive Neuropsychology
Human Neuropsychology
Statistics
 
Independent Study in Electrical Engineering
Technical Writing
Applied Design of Software User Interfaces
Human-Machine System Design
Super8 Filmmaking - The Museum School
 experience
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5/05–present
Tufts University Medford, Mass.
Research Assistant to Professor Rob Jacob
Reality Based Interaction (RBI) Research Group: Investigate next-generation interfaces and HCI research to find common links that define the post-WIMP generation of UI's.
Tangible Video System (TVS): Built a novel interface for distributing, sequencing, and modifying video media.
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10/03–present
DRG Search Boston, Mass.
IT Consultant
Maintain a small LAN, consult on purchases of software and computer systems, as well as ensure the security of the network.
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9/04–12/04
Context-Aware Computing Group, MIT Media Lab Cambridge, Mass.
Volunteer
Assisted with graduate research including the LEVI Ballot Design project and a project built upon Cheese (context-aware software to monitor user mousing behavior and generate behavioral models for web applications).
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5/03–8/03
Constantini Construction Management New Haven, Conn.
Carpenter
Constructed interior framing and remodeled residential and commercial buildings.
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3/03–4/03
Namgyal Monastery Dharamsala, INDIA.
Digital Media Advisor
Over the years, the monastery had accumulated thousands of hours of recordings from various speeches and teachings of His Holiness the Dalai Lama. Assisted in the archiving of media, converted analog recordings to digital formats, and edited video and audio into final products for distribution.
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2002–2004
Freelance Graphic Designer New Haven, Conn.
Created and placed print advertisements in various New Haven periodicals, designed logos, and assisted in the creation of brand identities for local businesses.
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5/01–12/02
Autotote Enterprises New Haven, Conn.
Audio Video Operator
Produced simulcasts of live horse racing, dog racing, and jai-alai for 14 Off-Track-Betting locations. Responsible for the smooth operation of a multi-million dollar simulcasting facility's A/V production. Troubleshot issues with satellite feeds and production equipment.
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1/00–6/00
RBM Systems Cambridge, Mass.
Graphic Designer/IT Specialist
Designed floor plans for the merchandising of banks including Sovereign Bank and Citizens Bank. Responsible for the operation of 10+ networked workstations. Managed staff in the creation of multimedia work for bank merchandising.
 publications
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2006
J. Zigelbaum, A. Millner, B. Desai, H. Ishii, BodyBeats: Whole-Body, Musical Interfaces for Children, in Extended Abstracts of Conference on Human Factors in Computing Systems (CHI '06), (Montreal, Quebec, Canada. April 22-27, 2006)
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2005
J. Zigelbaum, M. Horn, O. Shaer, and R.J.K. Jacob, Tangible Video Editor: Designing for Collaboration, Exploration, and Engagement, Technical Report 2005-9, Department of Computer Science, Tufts University, Medford, Mass. (2005)
 exhibitions
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11/19/05
Better Learning Through Technology (BLK) Boston, Mass.
Demonstrated the BodyBeats Suite -- three electronic, musical instruments for children.
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8/05
The Shuddemup Collective Art Slap Cambridge, Mass.
Group show at All Asia restaurant. Presented mixed media work.
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4/05
The Shuddemup Collective Art Smack Cambridge, Mass.
Group show at the Middle East restaurant. Presented collaborative and individual mixed media work.
 skills
Computer Languages
  C++, ActionScript, HTML
 
Selected Applications
  Web: Flash, Dreamweaver, Fireworks, ImageReady
Graphics: Photoshop, Illustrator, InDesign, OmniGraffle
Video: Final Cut Pro, Quicktime, DVD Studio Pro, FfmpegX
Audio: SoundEdit 16, Peak, Amadeus
Other: Microsoft Office, Acrobat
 
Electronics
  Basic analog circuit design, microcontrollers, and sensor technology
Skilled with many forms of computer peripherals and components
 
Tools and Materials
  Laser Cuting
Carpentry
Plastics
Metalsmithing
   
Media
  Audio/Video: camera work, lighting, A/V equipment, post-production, digital media formats and conversion
Photography: digital, film and darkroom processing
Painting: acrylic, enamel